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/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <vector>
#include "game/game.h"
#include "game/ship.h"
#include "game/star.h"
#include "core/gameserver.h"
#include "sys/sys.h"
#include "math/mathlib.h"
#include "filesystem/filesystem.h"
namespace game
{
/*----- engine game functions ------------------------------------- */
/// a player joins the game
void func_join(core::Player *player, std::string const &args)
{
if (player->control())
return;
player->player_control = new Ship(player, "micron_vector");
player->control()->entity_color = player->color();
std::string message(player->name());
message.append(" joins the game.");
core::server()->broadcast(message);
player->player_dirty = true;
}
/// a player joins the spectators
void func_spectate(core::Player *player, std::string const &args)
{
if (!player->player_control)
return;
std::string message(player->name());
message.append(" spectates.");
core::server()->broadcast(message);
if (player->control()) {
// player has only ship for now
player->player_control->die();
player->player_control = 0;
}
player->player_dirty = true;
}
/// a player buys a ship
void func_buy(core::Player *player, std::string const &args)
{
if (!player->control()) {
return;
}
std::string shipname;
std::istringstream is(args);
is >> shipname;
if ((shipname == "micron_vector") || (shipname == "canasta")) {
// player has only ship for now
player->player_control->die();
player->player_control = 0;
player->player_control = new Ship(player, shipname);
player->control()->entity_color = player->color();
core::server()->broadcast(player->name() + " purchased a " + shipname);
player->player_dirty = true;
} else {
core::server()->send(player, "Usage: buy <canasta|micron_vector>");
}
}
/*----- Game ------------------------------------------------------ */
Game::Game() : core::Module("Project::OSiRiON")
{
}
Game::~Game()
{
}
void Game::init()
{
using math::Vector3f;
using math::Color;
module_running = false;
// setup the game world
// the star
Star *star = new Star();
star->entity_location = Vector3f(256.0f, -256.0f, 0.0f);
star->entity_name = "star: Sabishi Hoshi";
// the green cube
core::Entity *cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
cube->entity_shape = core::Entity::Cube;
cube->entity_color = Color(0.0f, 0.8f, 0.0f);
cube->entity_location = Vector3f(24.0f, 24.0f, 0.0f);
cube->entity_name ="ccube: Borg cube green";
cube->entity_modelname = "ccube";
cube->entity_moduletypeid = cube_enttype;
// the red cube
cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
cube->entity_shape = core::Entity::Cube;
cube->entity_color = Color(1.0f, 0.0f, 0.0f);
cube->entity_location = Vector3f(16.0f, 16.0f, 0.0f);
cube->entity_name = "cube: Borg cube red";
cube->entity_modelname = "cube";
cube->entity_moduletypeid = cube_enttype;
// Canasta
cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
cube->entity_shape = core::Entity::Diamond;
cube->entity_color = Color(0.5f, 1.0f, 5.0f);
cube->entity_location = Vector3f(16.0f, 20.0f, 0.0f);
cube->entity_name = "wreck: Canasta";
cube->entity_modelname = "ships/canasta";
// Micron Vector
cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
cube->entity_shape = core::Entity::Diamond;
cube->entity_color = Color(0.5f, 1.0f, 5.0f);
cube->entity_location = Vector3f(17.0f, 21.0f, 0.0f);
cube->entity_name = "wreck: Micron Vector";
cube->entity_modelname = "ships/micron_vector";
// Alexandria
core::Entity *alexandria = new core::Entity(core::Entity::Solid & core::Entity::Static);
alexandria->entity_location = Vector3f(0.0f, -64.0f, 0.0f);
alexandria->entity_name = "station: Alexandria";
alexandria->entity_modelname = "stations/alexandria";
// the yellow sphere
core::Entity *sphere = new core::Entity(core::Entity::Solid & core::Entity::Static);
sphere->entity_shape = core::Entity::Sphere;
sphere->entity_color = Color(0.8f, 0.8f, 0.0f);
sphere->entity_location = Vector3f(0.0f, 32.0f, 0.0f);
sphere->entity_name ="sphere: The Sphere";
// the galactic origin
core::Entity *axis = new core::Entity(core::Entity::Static);
axis->entity_shape = core::Entity::Diamond;
axis->entity_color = Color(1.0f, 1.0f, 0.0f);
axis->entity_location = Vector3f(0, 0, 0);
axis->entity_name = "axis: Origin";
// add engine game functions
core::Func::add("buy", (core::GameFuncPtr) func_buy);
core::Func::add("join", (core::GameFuncPtr) func_join);
core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
// add engine game variables
core::Cvar::set("g_borgcubes", "2", core::Cvar::Game);
core::Cvar::set("g_name", name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly);
// indicate the module is ready to run frames
module_running = true;
}
void Game::shutdown()
{
module_running = false;
}
void Game::frame(float seconds)
{
if (!running())
return;
}
void Game::player_connect(core::Player *player)
{
std::string args;
func_spectate(player, args);
}
void Game::player_disconnect(core::Player *player)
{
if (player->control()) {
// player has only one ship for now
player->control()->die();
player->player_control = 0;
}
}
} // namespace game
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