1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/*
game/game.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
// project headers
#include "game/game.h"
#include "game/sector.h"
#include "game/ship.h"
#include "game/star.h"
#include "filesystem/filesystem.h"
#include "sys/sys.h"
// C++ headers
#include <vector>
namespace game
{
Ship ship;
Star star;
bool initialized = false;
std::string name; // name of the game
std::string label; // label of the game
std::string author; // author of the game
// sectors in space
std::vector<Sector*> sectors;
void Game::init()
{
using math::Vector3f;
using filesystem::IniFile;
con_print << "Project::OSiRiON " << VERSION << std::endl;
con_debug << "Debug messages enabled" << std::endl;
// read game.ini
IniFile f;
f.open("ini/game.ini");
while (f) {
f.getline();
if (f.got_key()) {
if (f.section() == "game") {
// game::name
if (f.got_key_string("name", name)); else
// game::label
if (f.got_key_string("label", label)); else
// game::author
if (f.got_key_string("author", author)); else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
}
} else if (f.got_section("game")) {
} else if (f.got_section()) {
con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
}
}
f.close();
con_print << "game.ini loaded " << name << " [" << label << "] by " << author << std::endl;
// read world.ini
std::string tmp;
Sector *sector =0;
f.open("ini/world.ini");
while (f) {
f.getline();
if (f.got_key()) {
if (f.section() == "world") {
// world::name
if (f.got_key_string("name", tmp)); else
// world:label
if (f.got_key_string("label", tmp)); else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
} else if (f.section() == "sector") {
// sector::name
if (f.got_key_string("name", tmp)) {
sector->name = tmp;
} else
// sector:label
if (f.got_key_string("label", tmp)) {
sector->label = tmp;
} else
// unknown value
con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl;
}
} else if (f.got_section("world")) {
con_debug << "[world] section" << std::endl;
} else if (f.got_section("sector")) {
sector = new Sector();
sectors.push_back(sector);
} else if (f.got_section()) {
con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl;
}
}
f.close();
con_print << "Load sectors" << std::endl;
for (unsigned n =0; n < sectors.size(); n++)
con_print << sectors[n]->label << " " << sectors[n]->name << std::endl;
star.location = Vector3f(256.0f, 0.0f, 256.0f);
ship.location = Vector3f(0,0,0);
// all done, ready to run
initialized = true;
}
void Game::shutdown()
{
initialized = false;
// delete every sector object in the sectors vector
for (unsigned int n =0; n< sectors.size(); n++) {
delete sectors[n];
sectors[n] = 0;
}
// clear the sectors vector
sectors.clear();
}
void Game::frame(float elapsed)
{
ship.update(elapsed);
}
}; // namespace game
|