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/*
   game/game.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_GAME_H__
#define __INCLUDED_GAME_H__

// project headers
#include "game/ship.h"
#include "game/star.h"
#include "core/core.h"
#include "sys/sys.h"

// C++ headers
#include <vector>
#include <string>

/// the game-specific engine
/** The main game functions.
 */
namespace game
{

// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int planet_enttype = 258;
const unsigned int navpoint_enttype = 259;

class Game : public core::Module {
public:
	Game();
	~Game();

	/// initialize the game
	void init();

	/// shutdown the game
	void shutdown();

	/// run one time frame
	void frame(float seconds);

	/// is called when a player connects
	void player_connect(core::Player *player);

	/// is called when a player disconnects
	void player_disconnect(core::Player *player);

	static inline Game *instance() { return game_instance; }

	core::Cvar *g_impulsespeed;
	core::Cvar *g_impulseacceleration;

	core::Cvar *g_devel;

private:
	bool load_world();

	bool load_zone(core::Zone *zone);

	bool load_ships();

	static Game *game_instance;
};

}

#endif // __INCLUDED_GAME_H__