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/*
game/game.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_H__
#define __INCLUDED_GAME_H__
// project headers
#include "game/ship.h"
#include "game/star.h"
#include "game/sector.h"
#include "core/core.h"
#include "sys/sys.h"
// C++ headers
#include <vector>
#include <string>
/// the game-specific engine
/** The main game functions.
*/
namespace game
{
class Game : public core::GameInterface {
public:
/// initialize the game
bool init();
/// shutdown the game
void shutdown();
/// execute one game grame
void frame(float seconds);
/// a player joins the game
void event_join(core::Player *player);
/// sectors in space
std::vector<Sector*> sectors;
/// the only ship in the game
Ship *ship;
/// the only star in the game
Star *star;
private:
std::string name;
std::string label;
std::string author;
};
// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int cube_enttype = 258;
const unsigned int sphere_enttype = 259;
const unsigned int axis_enttype = 260;
}
#endif // __INCLUDED_GAME_H__
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