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/*
   game/game.h
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_GAME_H__
#define __INCLUDED_GAME_H__

// project headers
#include "game/ship.h"
#include "game/star.h"
#include "game/sector.h"
#include "core/core.h"
#include "sys/sys.h"

// C++ headers
#include <vector>
#include <string>

/// the game-specific engine
/** The main game functions.
 */
namespace game
{

class Game : public core::GameInterface {
public:
	Game();
	~Game();

	/// initialize the game
	bool init();
	/// shutdown the game
	void shutdown();
	/// execute one game grame
	void frame(float seconds);

	/// sectors in space 
	std::vector<Sector*> sectors;
	
private:
	std::string name;
	std::string label;
	std::string author;
};

// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int cube_enttype = 258;
const unsigned int sphere_enttype = 259;
const unsigned int axis_enttype = 260;

}

#endif // __INCLUDED_GAME_H__