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/*
game/game.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_H__
#define __INCLUDED_GAME_H__
// project headers
#include "game/ship.h"
#include "game/star.h"
#include "core/core.h"
#include "sys/sys.h"
// C++ headers
#include <vector>
#include <string>
/// the game-specific engine
/** The main game functions.
*/
namespace game
{
// entity type constants
const unsigned int ship_enttype = 256;
const unsigned int star_enttype = 257;
const unsigned int planet_enttype = 258;
const unsigned int navpoint_enttype = 259;
class Game : public core::Module {
public:
Game();
~Game();
/// initialize the game
void init();
/// shutdown the game
void shutdown();
/// run one time frame
void frame(float seconds);
/// is called when a player connects
void player_connect(core::Player *player);
/// is called when a player disconnects
void player_disconnect(core::Player *player);
static inline Game *instance() { return game_instance; }
core::Cvar *g_impulsespeed;
core::Cvar *g_impulseacceleration;
core::Cvar *g_strafespeed;
core::Cvar *g_devel;
private:
bool load_world();
bool load_zone(core::Zone *zone);
bool load_ships();
static Game *game_instance;
};
}
#endif // __INCLUDED_GAME_H__
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