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/*
intro/intro.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_INTRO_H__
#define __INCLUDED_INTRO_H__
#include "core/module.h"
#include "core/player.h"
#include "core/cvar.h"
#include "core/entity.h"
#include "core/func.h"
#include "intro/convoy.h"
/// introduction game module
namespace intro
{
/// introduction game module
class Intro : public core::Module
{
public:
/// create an introduction game module
Intro();
/// delete an introduction game module
virtual ~Intro();
/// run one frame
virtual void frame(float seconds);
/// is called when a player connects
virtual void player_connect(core::Player *player);
/// is called when a player disconnects
virtual void player_disconnect(core::Player *player);
private:
bool load_world();
/* ---- engine functions ----------------------------------- */
static void func_intro(core::Player *player, std::string const &args);
};
/// factory function
core::Module *factory();
}
#endif // __INCLUDED_INTRO_H__
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