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/*
game/racetrack.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include <string>
#include <sstream>
#include "game/racetrack.h"
#include "core/gameserver.h"
namespace game {
/* ---- class CheckPoint ------------------------------------------- */
CheckPoint::CheckPoint(RaceTrack *parent)
{
entity_eventstate = core::Entity::NoPower;
parent_track = parent;
if (parent) {
entity_color = parent->color();
entity_color_second = parent->color_second();
set_zone(parent->zone());
parent->add_checkpoint(this);
} else {
die();
}
}
CheckPoint::~CheckPoint()
{
}
/* ---- class RaceTrack -------------------------------------------- */
RaceTrack::RaceTrack()
{
track_player = 0;
track_racestart = 0;
track_checkpointtime = 0;
entity_eventstate = core::Entity::NoPower;
}
RaceTrack::~RaceTrack()
{
track_checkpoints.clear();
}
void RaceTrack::add_checkpoint(CheckPoint *checkpoint)
{
track_checkpoints.push_back(checkpoint);
}
void RaceTrack::reset()
{
track_player = 0;
track_racestart = 0;
track_checkpointtime = 0;
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
(*cpit)->set_eventstate(core::Entity::NoPower);
}
entity_eventstate |= core::Entity::NoPower;
entity_dirty = true;
}
void RaceTrack::frame(float seconds)
{
if (!track_checkpoints.size())
return;
if (!track_player) {
// FIXME this should go through proper collision detection
for (core::GameServer::Players::iterator it = core::server()->players().begin(); it != core::server()->players().end(); ++it) {
if ((*it)->control() && (*it)->control()->zone() == zone()) {
if (math::distance((*it)->control()->location(), location()) <= 1) {
track_player = (*it);
track_racestart = core::server()->time();
set_eventstate(core::Entity::Normal);
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
set_eventstate(core::Entity::Normal);
}
entity_timer = 5.0f;
std::string message("^B");
message.append(track_player->name());
message.append(" ^Bactivated the race! Race starts in 5...");
core::server()->broadcast(message);
return;
}
}
}
return;
}
// FIXME this should go into a proper general function
// validate current player
core::Player *player = 0;
for (core::GameServer::Players::iterator pit = core::server()->players().begin(); (!player) && (pit != core::server()->players().end()); ++pit) {
if ((*pit) == track_player) {
player = (*pit);
}
}
if (!player) {
reset();
return;
}
if (!player->control() || (player->control()->zone() != zone())) {
reset();
return;
}
if (entity_timer) {
if (math::distance(player->control()->location(), location()) > 1) {
std::string message("^BNo cheating!");
core::server()->broadcast(message);
reset();
return;
}
if (track_racestart + 1.0f <= core::server()->time()) {
entity_timer -= 1.0f;
entity_dirty = true;
if (entity_timer > 0) {
std::stringstream msgstr;
msgstr << "^B" << entity_timer << "...";
core::server()->broadcast(msgstr.str());
track_racestart = core::server()->time();
} else {
for (CheckPoints::iterator cpit = track_checkpoints.begin(); cpit != track_checkpoints.end(); ++cpit) {
(*cpit)->set_eventstate(core::Entity::NoPower);
}
std::string message("^BGo!");
core::server()->broadcast(message);
track_racestart = core::server()->time();
track_checkpointtime = core::server()->time() + 15.0f;
track_checkpoint = track_checkpoints.begin();
(*track_checkpoint)->set_eventstate(core::Entity::Normal);
}
}
} else {
if (core::server()->time() > track_checkpointtime) {
std::string message("^BToo slow, race lost!");
core::server()->broadcast(message);
reset();
return;
}
if (math::distance(track_player->control()->location(), (*track_checkpoint)->location()) <= 1) {
CheckPoints::iterator next_checkpoint = track_checkpoint;
next_checkpoint++;
if (next_checkpoint != track_checkpoints.end()) {
std::string message("^BCheckpoint!");
core::server()->broadcast(message);
track_checkpointtime = core::server()->time() + 15.0f;
(*track_checkpoint)->set_eventstate(core::Entity::NoPower);
track_checkpoint++;
(*track_checkpoint)->set_eventstate(core::Entity::Normal);
} else {
std::stringstream msgstr;
msgstr << "^BRace completed in " << core::server()->time() - track_racestart << " seconds!";
core::server()->broadcast(msgstr.str());
track_player = 0;
track_racestart = 0;
track_checkpointtime = 0;
reset();
}
}
}
}
}
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