Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: d6333cd67bbe6a762cfca72a547338f2234af870 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
   game/ship.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

// project headers
#include "game/game.h"
#include "game/ship.h"
#include "math/mathlib.h"

// C++ headers
#include <iostream>

using math::degrees360f;
using math::degrees180f;

namespace game {

Ship::Ship() : core::Entity(0)
{
	type = ship_enttype;

	speed = 0;
	yaw_current = 0;
	yaw_target = yaw_current;

	thrust_current = 0;
	
	// ship specs
	acceleration = 1.5f;
	speed_max = 4.0f;
	yaw_speed = 4.0f;
}

Ship::~Ship() 
{
}

void Ship::set_yaw(float y) 
{
	yaw_target = degrees360f(y);
}

void Ship::set_thrust(float t)
{
	if (t < 0)
		thrust_current = 0;
	else if (t > 1)
		thrust_current = 1;
	else
		thrust_current = t;
}

void Ship::update(float elapsed) 
{
	// update yaw
	float yaw_offset = degrees180f(yaw_target - yaw_current);
	float d = yaw_speed * elapsed * yaw_offset;
	yaw_current = degrees360f(yaw_current + d);

	// update thrust
	if (speed < thrust_current * speed_max) {
		speed += acceleration * elapsed;
		if (speed > thrust_current * speed_max) {
			speed = thrust_current * speed_max;
		}
	} else if(speed > thrust_current * speed_max) {
		speed -= acceleration * elapsed;
		if (speed < 0) speed = 0;
	}

	// location TODO avoid sin/cos calculations
	location.x += cosf(yaw_current * M_PI / 180) * speed * elapsed;
	location.z -= sinf(yaw_current * M_PI / 180) * speed * elapsed;
}

} // namespace game