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/*
   game/ship.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_GAME_SHIP_H__
#define __INCLUDED_GAME_SHIP_H__

// project headers
#include "core/entity.h"
#include "math/vector3f.h"

namespace game {

class Ship : public core::Entity
{
public:
	Ship();
	~Ship();

	/// update the ship state
	void update(float elapsed);

	/// speed vector in units/second
	float speed;

	/// return the current yaw angle
	inline float yaw() const { return yaw_current; }
	/// set the target yaw angle
	void set_yaw(float y);
	
	/// return the current thruster power
	inline float thrust() const { return thrust_current; }
	/// set thruster power
	void set_thrust(float t);

	/* -- Ship SPECS --*/
	/// acceleration
	float acceleration;
	/// maximum speed
	float speed_max;
	/// yaw turn speed
	float yaw_speed;

	static const unsigned int type_id=1;
private:
	/// current yaw, angle in XZ plane, 0-360
	float yaw_current;
	/// target yaw angle, angle in XYplane,  0-360
	float yaw_target;

	/// current thruster power in % [0-1]
	float thrust_current;
};

} // namespace game

#endif // __INCLUDED_GAME_SHIP_H__