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/*
   game/ship.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_SHIP_H__
#define __INCLUDED_SHIP_H__

// project headers
#include "common/vector3f.h"

namespace game {

class Ship 
{
public:
	Ship();
	~Ship();

	/// update the ship state
	void update(float elapsed);

	/// location of the ship in space
	common::Vector3f location;
	/// speed vector in units/second
	float speed;

	/// turn left, increase yaw_offset
	void turn_left();
	/// turn right, decrease yaw_offset
	void turn_right();
	/// yaw, angle in the x/z plane
	float yaw;
	
	/// increase thrust
	void thrust_increase();
	/// decrease thrust
	void thrust_decrease();
	/// forward thruster in % [0-1]
	float thrust;

	/* -- Ship SPECS --*/
	/// acceleration
	float acceleration;
	/// maximum speed
	float max_speed;
	/// maximum yaw_offset
	float max_yaw_offset;
	/// yaw turn speed
	float yaw_speed;

private:
	float yaw_offset;
};

} // namespace game

#endif // __INCLUDED_SHIP_H__