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/*
game/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_SHIP_H__
#define __INCLUDED_GAME_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
#include "game/shipmodel.h"
#include "math/vector3f.h"
namespace game {
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
Ship(core::Player *owner, ShipModel *shipmodel);
~Ship();
/// update the ship state
virtual void frame(float seconds);
/// true if the ship is equiped with a jumpdrive
inline bool jumpdrive() const { return ship_jumpdrive; }
/// toggle jump drive activation
void jump(std::string const & args);
/// toggle impulse drive activation
void impulse();
/// void reset drive controls
void reset();
private:
ShipModel *ship_shipmodel;
float current_target_direction;
float current_target_pitch;
float current_target_roll;
float current_target_strafe;
float current_target_afterburner;
bool ship_jumpdrive;
float ship_jumpdrive_timer;
float ship_impulsedrive_timer;
core::Zone *ship_jumptargetzone;
};
}
#endif // __INCLUDED_GAME_SHIP_H__
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