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/*
game/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_SHIP_H__
#define __INCLUDED_GAME_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
#include "math/vector3f.h"
namespace game {
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
Ship(core::Player *owner);
~Ship();
/// update the ship state
virtual void frame(float seconds);
/* -- Ship SPECS --*/
/// acceleration
float acceleration;
/// maximum speed
float max_speed;
/// turn speed in rotations per second
float turn_speed;
};
}
#endif // __INCLUDED_GAME_SHIP_H__
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