blob: 16c0c14dee043e0db642ed6c2a762c669f72ff55 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/*
game/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_SHIP_H__
#define __INCLUDED_GAME_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
#include "game/shipmodel.h"
#include "math/vector3f.h"
namespace game {
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
Ship(core::Player *owner, ShipModel *shipmodel);
~Ship();
/// update the ship state
virtual void frame(float seconds);
/// true if the ship is equiped with a jumpdrive
inline bool jumpdrive() const { return ship_jumpdrive; }
/// toggle jump drive activation
void jump(std::string const & args);
/// toggle impulse drive activation
void impulse();
private:
ShipModel *ship_shipmodel;
float current_target_direction;
float current_target_pitch;
float current_target_roll;
bool ship_jumpdrive;
float ship_jumpdrive_timer;
float ship_impulsedrive_timer;
core::Zone *ship_jumptargetzone;
};
}
#endif // __INCLUDED_GAME_SHIP_H__
|