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/*
   game/ship.h
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_GAME_SHIP_H__
#define __INCLUDED_GAME_SHIP_H__

#include "core/player.h"
#include "core/entity.h"
#include "math/vector3f.h"

namespace game {

/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
{
public:
	Ship(core::Player *owner);
	~Ship();

	/// update the ship state
	virtual void frame(float seconds);

	/* -- Ship SPECS --*/
	/// acceleration
	float acceleration;

	/// maximum speed
	float max_speed;

	/// turn speed in rotations per second
	float turn_speed;
};

}

#endif // __INCLUDED_GAME_SHIP_H__