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/*
   game/shipmodel.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "sys/sys.h"
#include "game/shipmodel.h"

namespace game {

// the ship model registry
std::list<ShipModel *>	ShipModel::registry;

ShipModel::ShipModel()
{
	//default specifications
	shipmodel_acceleration = 1.5f;
	shipmodel_maxspeed = 4.0f;
	shipmodel_turnspeed = 0.5f;

	add(this);
}

ShipModel::~ShipModel()
{}


// clear the ship model registry
void ShipModel::clear()
{
	for (std::list< ShipModel *>::iterator smit=registry.begin(); smit != registry.end(); smit++) {
		delete (*smit);
	}
	registry.clear();
}

void ShipModel::list()
{
	for (std::list< ShipModel *>::iterator smit=registry.begin(); smit != registry.end(); smit++) {
		con_print << 
			"  " << (*smit)->modelname() << 
			" " << (*smit)->name() << 
			" accel " << (*smit)->acceleration() << 
			" max " << (*smit)->maxspeed() <<
			" turn " << (*smit)->turnspeed() << "\n";
	}
	con_print << registry.size() << " registered ship models\n";
}

// add a new ship model
void ShipModel::add(ShipModel *shipmodel)
{
	registry.push_back(shipmodel);
}

}