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/*
   game/shipmodel.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "sys/sys.h"
#include "game/shipmodel.h"

namespace game {

// the ship model registry
std::map<std::string, ShipModel *>	ShipModel::registry;

ShipModel::ShipModel()
{
	//default specifications
	shipmodel_acceleration = 1.0f;
	shipmodel_maxspeed = 3.0f;
	shipmodel_turnspeed = 0.1f;

}

ShipModel::~ShipModel()
{}


// clear the ship model registry
void ShipModel::clear()
{
	for (iterator smit = registry.begin(); smit != registry.end(); smit++) {
		delete (*smit).second;
	}
	registry.clear();
}

void ShipModel::list()
{
	for (iterator smit = registry.begin(); smit != registry.end(); smit++) {
		con_print << 
			"  " << (*smit).second->label() << 
			" " << (*smit).second->name() << 
			" accel " << (*smit).second->acceleration() << 
			" max " << (*smit).second->maxspeed() <<
			" turn " << (*smit).second->turnspeed() << "\n";
	}
	con_print << registry.size() << " registered ship models\n";
}

ShipModel *ShipModel::find(const std::string label)
{
	std::map<std::string, ShipModel *>::iterator it = registry.find(label);
	if (it == registry.end())
		return 0;
	else
		return (*it).second;
}

// add a new ship model
void ShipModel::add(ShipModel *shipmodel)
{
	ShipModel *m = find(shipmodel->label());
	if (m) {
		con_warn << "Duplicate ship model " << shipmodel->label() << "!\n";
		delete m;
	}
	
	registry[shipmodel->label()] = shipmodel;
}

}