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/*
game/shipmodel.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#ifndef __INCLUDED_GAME_SHIPMODEL_H__
#define __INCLUDED_GAME_SHIPMODEL_H__
#include <map>
#include <string>
namespace game {
/// ship model specifications
class ShipModel
{
public:
ShipModel();
~ShipModel();
/// acceleration
inline float acceleration() const { return shipmodel_acceleration; }
/// maximum speed
inline float maxspeed() const { return shipmodel_maxspeed; }
/// turn speed in rotations per second
inline float turnspeed() const { return shipmodel_turnspeed; }
/// label of the ship model
inline std::string const &label() const { return shipmodel_label; }
/// name of the ship model
inline std::string const & name() const { return shipmodel_name; }
/// name of the model of the ship
inline std::string const & modelname() const { return shipmodel_modelname; }
float shipmodel_acceleration;
float shipmodel_maxspeed;
float shipmodel_turnspeed;
std::string shipmodel_label;
std::string shipmodel_name;
std::string shipmodel_modelname;
static ShipModel *find(const std::string label);
/// the ship model registry
static std::map<std::string, ShipModel *> registry;
typedef std::map<std::string, ShipModel *>::iterator iterator;
/// clear the ship model registry
static void clear();
/// list the ship model registry
static void list();
/// add a new ship model
static void add(ShipModel *shipmodel);
};
}
#endif // __INCLUDED_GAME_SHIPMODEL_H__
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