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/* 	sphere.h
	This file is part of the Osirion project
*/

#ifndef __INCLUDED_SPHERE_H__
#define __INCLUDED_SPHERE_H__

#include "common/vector3f.h"
#include "common/color.h"

namespace gl {

/// a drawable OpenGL block shape
class Sphere 
{
public:
	/// create a new sphere
	Sphere(Vector3f p = Vector3f(), float r = 1.0f);

	/// copy constructor
	Sphere(const Sphere &other);

	/// destructor
	~Sphere();
	
	/// assignment operator
 	Sphere& operator=(const Sphere &other);

	/// radius of the sphere
	float radius;

	/// position of the sphere
	Vector3f position;

	/// draw the sphere
	void draw();

	/// Top color
	Color topcolor;
	/// bottom color
	Color bottomcolor;

private:
	float  *sintable;
	float  *costable;
};

} // namespace gl

#endif // __INCLUDED_SPHERE_H__