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/*
   math/axis.cc
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

// project headers
#include "math/axis.h"

namespace math
{

Axis::Axis()
{
	clear();
}

Axis::Axis(const Axis & other) {
	assign(other);
}

void Axis::clear()
{
	axis_vector[0] = Vector3f(1.0f, 0.0f, 0.0f);
	axis_vector[1] = Vector3f(0.0f, 1.0f, 0.0f);
	axis_vector[2] = Vector3f(0.0f, 0.0f, 1.0f);
}

void Axis::assign(const Axis & other) {
	for (size_t i=0; i < 3; i++) {
		axis_vector[i].assign(other.axis_vector[i]);
	}
}

Axis & Axis::operator=(const Axis & other) {
	assign(other);
	return *this;
}

// alter heading, rotate around Z-axis (positive is left)
void Axis::direction(const float angle) {
	for (size_t i=0; i < 3; i++) {
		//axis_vector[i].rotate(axis_vector[2], angle);
	}
}

// alter heading, rotate around negative Y-axis (positive is up)
void Axis::pitch(const float pitch) {
	for (size_t i=0; i < 3; i++) {
		//axis_vector[i].rotate(axis_vector[1], -angle);
	}
}

}