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/*
   math/axis.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_MATH_AXIS_H__
#define __INCLUDED_MATH_AXIS_H__

#include <iostream>

#include "math/vector3f.h"
#include "LinearMath/btMatrix3x3.h"
namespace math
{

/// a local coordinates system
class Axis
{
public:
	Axis();
	Axis(const Axis & other);

	void clear();

	void assign(const Axis & other);
	
	void assign(const btMatrix3x3 & other);

	/// global coordinates of the X-axis in the local coordinates system
	inline const Vector3f & forward() const {
		return axis_vector[0];
	}

	/// global coordinates of the Y-axis in the local coordinates system
	inline const Vector3f & left() const {
		return axis_vector[1];
	}

	/// global coordinates of the Z-axis in the local coordinates system
	inline const Vector3f & up() const {
		return axis_vector[2];
	}

	inline Vector3f & operator[](size_t index) {
		return axis_vector[index];
	}

	inline const Vector3f & operator[](size_t index) const {
		return axis_vector[index];
	}

	Axis & operator=(const Axis & other);

	const Axis operator*(const Axis &other) const;

	/**
	 * @brief change axis direction angle
	 * rotate around axis up vector (positive is left)
	 * @param angle angle in degrees
	 **/
	void change_direction(const float angle);

	/**
	 * @brief change axis pitch angle
	 * rotate around left vector (positive is up)
	 * @param angle angle in degrees
	 **/
	void change_pitch(const float angle);

	/**
	 * @brief change axis roll angle
	 * rotate around forward vector (positive is left)
	 * @param angle angle in degrees
	 **/
	void change_roll(const float angle);

	/**
	 * @brief rotation about an arbitrary vector
	 * @param rad angle in radians
	 **/
	void rotate(const Vector3f & normal, const float rad);

	/// return the transpose of this matrix
	const Axis transpose() const;

private:
	Vector3f		axis_vector[3];
};

/// helper function to conver math::Axis to btMatrix3x3
inline btMatrix3x3 to_btMatrix3x3(const math::Axis &a)
{
	return btMatrix3x3(a[0][0], a[1][0], a[2][0],
			   a[0][1], a[1][1], a[2][1],
			   a[0][2], a[1][2], a[2][2]);
}

/// write an axis to a std::ostream
std::ostream &operator<<(std::ostream & os, const Axis & axis);

/// read an axis from a std::istream
std::istream &operator>>(std::istream & is, Axis & axis);

/// local-to-global coordinates
Vector3f operator*(const Axis &axis, const Vector3f &vector);

}

#endif // __INCLUDED_MATH_AXIS_H__