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/*
math/matrix4f.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include <string.h>
#include <cmath>
#include "math/matrix4f.h"
namespace math
{
Matrix4f::Matrix4f()
{
clear();
}
Matrix4f::Matrix4f(const Matrix4f & other)
{
assign(other);
}
Matrix4f::Matrix4f(const Axis & axis)
{
assign(axis);
}
void Matrix4f::clear()
{
memset(matrix, 0, sizeof(matrix));
}
void Matrix4f::unity()
{
memset(matrix, 0, sizeof(matrix));
for (int i=0; i <4; i++)
matrix[i][i] = 1;
}
void Matrix4f::assign(const Matrix4f & other)
{
memcpy(matrix, other.matrix, sizeof(matrix));
}
void Matrix4f::assign(const Axis & axis)
{
memset(matrix, 0, sizeof(matrix));
for (int i=0; i < 3; i++) {
memcpy(&matrix[i][0], axis[i].ptr(), sizeof(float) * 3);
}
matrix[3][3] = 1;
}
Matrix4f & Matrix4f::operator=(const Matrix4f &other)
{
assign(other);
return(*this);
}
Matrix4f & Matrix4f::operator=(const Axis & axis)
{
assign(axis);
return(*this);
}
Matrix4f const Matrix4f::transpose()
{
Matrix4f t;
for (size_t i = 0; i < 4; i++)
for (size_t j = 0; j < 4; j++)
t.matrix[j][i] = matrix[i][j];
return t;
}
}
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