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/*
math/plane3f.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "math/plane3f.h"
#include <string>
namespace math
{
Plane3f::Plane3f(Vector3f const & point0, Vector3f const &point1, Vector3f const &point2)
{
plane_point[0] = point0;
plane_point[1] = point1;
plane_point[2] = point2;
plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) );
pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z);
}
Plane3f::Plane3f(Plane3f const & other)
{
for (size_t i=0; i < 3; i++)
this->plane_point[i] = other.plane_point[i];
plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) );
pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z);
}
}
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