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/*
model/collisionmesh.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/collisionmesh.h"
namespace model {
CollisionMesh::CollisionMesh()
{
collisionmesh_type = FragmentGroup::None;
collisionmesh_size = 0;
// btTriangleMesh (bool use32bitIndices=true, bool use4componentVertices=true)
collisionmesh_triangles = new btTriangleMesh(true, false);
collisionmesh_owns_triangles = true;
collisionmesh_scale = 1.0f;
collisionmesh_speed = 0.0f;
collisionmesh_distance = 0.0f;
}
CollisionMesh::CollisionMesh(const CollisionMesh &other)
{
collisionmesh_type = other.type();
collisionmesh_size = other.size();
collisionmesh_triangles = other.collisionmesh_triangles;
collisionmesh_owns_triangles = false;
collisionmesh_scale = other.scale();
collisionmesh_speed = other.speed();
collisionmesh_distance = other.distance();
collisionmesh_location.assign(other.location());
collisionmesh_axis.assign(other.axis());
collisionmesh_movement.assign(other.movement());
}
CollisionMesh::~CollisionMesh()
{
if (collisionmesh_owns_triangles)
delete collisionmesh_triangles;
collisionmesh_triangles = 0;
}
void CollisionMesh::set_params(const FragmentGroup & group)
{
collisionmesh_type = group.type();
collisionmesh_location.assign(group.location());
collisionmesh_axis.assign(group.axis());
collisionmesh_movement.assign(group.movement());
collisionmesh_scale = group.scale();
collisionmesh_speed = group.speed();
collisionmesh_distance = group.distance();
}
void CollisionMesh::add_triangle(const math::Vector3f & v0, const math::Vector3f & v1, const math::Vector3f & v2)
{
collisionmesh_triangles->addTriangle(
to_btVector3(v0),
to_btVector3(v1),
to_btVector3(v2),
true
);
collisionmesh_size++;
}
} // namespace model
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