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/*
model/collisionmesh.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/collisionmesh.h"
namespace model {
CollisionMesh::Registry CollisionMesh::collisionmesh_registry;
bool CollisionMesh::collisionmesh_initialized = false;
void CollisionMesh::init()
{
clear();
collisionmesh_initialized = true;
}
void CollisionMesh::shutdown()
{
clear();
collisionmesh_initialized = false;
}
void CollisionMesh::add(CollisionMesh *collisionmesh)
{
collisionmesh_registry[collisionmesh->name()] = collisionmesh;
}
void CollisionMesh::clear()
{
con_debug << " clearing collision meshes" << std::endl;
for (Registry::iterator i = collisionmesh_registry.begin(); i != collisionmesh_registry.end(); ++i) {
delete (*i).second;
(*i).second = 0;
}
collisionmesh_registry.clear();
}
CollisionMesh *CollisionMesh::find(const std::string &name)
{
for (Registry::iterator i = collisionmesh_registry.begin(); i != collisionmesh_registry.end(); ++i) {
if ((*i).first.compare(name) == 0)
return (*i).second;
}
return 0;
}
CollisionMesh::CollisionMesh(const std::string &name) :
collisionmesh_name(name)
{
collisionmesh_size = 0;
// btTriangleMesh (bool use32bitIndices=true, bool use4componentVertices=true)
collisionmesh_triangles = new btTriangleMesh(true, false);
}
CollisionMesh::~CollisionMesh()
{
delete collisionmesh_triangles;
}
void CollisionMesh::add_triangle(const math::Vector3f & v0, const math::Vector3f & v1, const math::Vector3f & v2)
{
collisionmesh_triangles->addTriangle(
to_btVector3(v0),
to_btVector3(v1),
to_btVector3(v2),
true
);
collisionmesh_size += 1;
}
} // namespace model
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