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/*
model/collisionmesh.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/collisionmesh.h"
namespace model {
CollisionMesh::Registry CollisionMesh::collisionmesh_registry;
bool CollisionMesh::collisionmesh_initialized = false;
void CollisionMesh::init()
{
clear();
collisionmesh_initialized = true;
}
void CollisionMesh::shutdown()
{
clear();
collisionmesh_initialized = false;
}
void CollisionMesh::add(CollisionMesh *collisionmesh)
{
collisionmesh_registry.push_back(collisionmesh);
}
void CollisionMesh::clear()
{
con_debug << " clearing collision meshes" << std::endl;
for (Registry::iterator i = collisionmesh_registry.begin(); i != collisionmesh_registry.end(); ++i) {
delete (*i);
(*i) = 0;
}
collisionmesh_registry.clear();
}
CollisionMesh::CollisionMesh()
{
collisionmesh_type = FragmentGroup::None;
collisionmesh_size = 0;
// btTriangleMesh (bool use32bitIndices=true, bool use4componentVertices=true)
collisionmesh_triangles = new btTriangleMesh(true, false);
collisionmesh_scale = 1.0f;
collisionmesh_speed = 0.0f;
collisionmesh_distance = 0.0f;
}
CollisionMesh::~CollisionMesh()
{
delete collisionmesh_triangles;
}
void CollisionMesh::set_params(const FragmentGroup *group)
{
collisionmesh_type = group->type();
collisionmesh_location.assign(group->location());
collisionmesh_axis.assign(group->axis());
collisionmesh_scale = group->scale();
collisionmesh_speed = group->speed();
collisionmesh_distance = group->distance();
}
void CollisionMesh::add_triangle(const math::Vector3f & v0, const math::Vector3f & v1, const math::Vector3f & v2)
{
collisionmesh_triangles->addTriangle(
to_btVector3(v0),
to_btVector3(v1),
to_btVector3(v2),
true
);
collisionmesh_size++;
}
} // namespace model
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