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/*
model/collisionmesh.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_COLLISIONMESH_H__
#define __INCLUDED_MODEL_COLLISIONMESH_H__
#include "math/mathlib.h"
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
#include <string>
#include <map>
namespace model
{
class CollisionMesh
{
public:
/// type definition for the material registry
typedef std::map<std::string, CollisionMesh *> Registry;
CollisionMesh(const std::string &name);
~CollisionMesh();
/* ---- inspectors ----------------------------------------- */
inline const std::string &name() const {
return collisionmesh_name;
}
/**
* @brief the number of triangles in the collision mesh
*/
inline size_t size() const {
return collisionmesh_size;
}
static bool initialized() {
return collisionmesh_initialized;
}
/**
* @brief the bullet triangle mesh object
*/
inline btTriangleMesh *triangles() {
return collisionmesh_triangles;
}
/* ---- mutators ------------------------------------------- */
/**
* @brief add a triangle to the collision mesh
*/
void add_triangle(const math::Vector3f & v0, const math::Vector3f & v1, const math::Vector3f & v2);
/* ---- static ----------------------------------------------------- */
/**
* @brief initialize collisionmesh registry
*/
static void init();
/**
* @brief shutdown collisionmesh registry
*/
static void shutdown();
/**
* @brief clear collisionmesh registry
*/
static void clear();
/**
* @brief find a collisionmesh in the registry
*/
static CollisionMesh *find(const std::string &name);
/**
* @brief add a collisionmesh to the registry
*/
static void add(CollisionMesh *collisionmesh);
private:
/// the materials registry
static Registry collisionmesh_registry;
static bool collisionmesh_initialized;
std::string collisionmesh_name;
size_t collisionmesh_size;
btTriangleMesh *collisionmesh_triangles;
};
} // namespace model
#endif // __INCLUDED_MODEL_COLLISIONMESH_H__
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