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/*
model/engine.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_ENGINE_H__
#define __INCLUDED_MODEL_ENGINE_H__
#include "math/vector3f.h"
#include "math/color.h"
namespace model
{
/// a spacecraft engine
class Engine
{
public:
Engine();
Engine(math::Vector3f const & location);
~Engine();
inline math::Vector3f const & location() const
{
return engine_location;
}
inline float radius() const
{
return engine_radius;
}
inline unsigned int flare() const
{
return engine_flare;
}
inline unsigned int texture() const
{
return render_texture;
}
inline bool noflare() const
{
return engine_noflare;
}
inline bool notrail() const
{
return engine_notrail;
}
math::Vector3f engine_location;
float engine_radius;
unsigned int engine_flare;
bool engine_noflare;
bool engine_notrail;
unsigned int render_texture;
};
}
#endif // __INCLUDED_MODEL_ENGINE_H__
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