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/*
model/material.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_MATERIAL_H__
#define __INCLUDED_MODEL_MATERIAL_H__
#include <string>
#include <map>
#include "math/color.h"
namespace model
{
/// fragment surface material parameters
class Material
{
public:
/// surface flags
enum SurfaceFlags { None=0, Primary=1, Secondary=2, Tertiary=3, Bright=4, Engine=8, Environment=16, Texture=32};
/// type definition for the material registry
typedef std::map<std::string, Material *> Registry;
Material(const std::string &name);
~Material();
/* ---- inspectors ----------------------------------------- */
inline const std::string &name() const { return material_name; }
inline const math::Color &color() const { return material_color; }
inline const unsigned int flags() const { return material_flags; }
inline const std::string &texture() const { return material_texture; }
inline const size_t texture_id() const { return material_texture_id; }
/* ---- mutators ------------------------------------------- */
void set_color(const math::Color &color);
void set_texture(const std::string &texture);
void set_texture_id(const size_t texture_id);
inline void set_flags(SurfaceFlags flags)
{
material_flags |= flags;
}
inline void unset_flags(SurfaceFlags flags)
{
material_flags &= ~flags;
}
/* ---- static ----------------------------------------------------- */
/**
* @brief initialize material registry
* reads materials from the shader files listed in shaderlist.txt
*/
static void init();
/**
* @brief shutdown material registry
*/
static void shutdown();
/**
* @brief clear material registry
*/
static void clear();
/**
* @brief print registered materials to the system console
*/
static void list();
/**
* @brief add a material to the registry
*/
static void add(Material *material);
/**
* @brief find a material in the registry
*/
static Material *find(const std::string &name);
private:
std::string material_name;
math::Color material_color;
unsigned int material_flags;
std::string material_texture;
size_t material_texture_id;
/// the materials registry
static Registry material_registry;
static void load_shader(const std::string &shadername);
};
}
#endif // __INCLUDED_MODEL_MATERIAL_H__
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