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/*
model/material.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_MATERIAL_H__
#define __INCLUDED_MODEL_MATERIAL_H__
#include <string>
#include <map>
#include "math/color.h"
#include "math/vector2f.h"
namespace model
{
/// fragment surface material parameters
class Material
{
public:
/// function pointer type for local functions
typedef void(* LoaderFuncPtr)(Material *);
/// surface flags
enum SurfaceFlags { None = 0, Primary = 1, Secondary = 2, Tertiary = 3, Bright = 4, Engine = 8, Environment = 16, Texture = 32, Ignore = 64, Clip = 128, Origin = 256};
/// type definition for the material registry
typedef std::map<std::string, Material *> Registry;
Material(const std::string &name);
~Material();
void print();
/* ---- inspectors ----------------------------------------- */
inline const std::string &name() const {
return material_name;
}
inline const math::Color &color() const {
return material_color;
}
inline const unsigned int flags() const {
return material_flags;
}
inline const std::string &texture() const {
return material_texture;
}
inline const size_t texture_id() const {
return material_texture_id;
}
/**
* @brief returns the material texture size
*/
inline const math::Vector2f & size() const {
return material_size;
}
/**
* @brief returns true if the material has the requested flag set
* */
inline bool flag_is_set(const SurfaceFlags surfaceflag) const {
return (((int) material_flags & surfaceflag) == surfaceflag);
}
/**
* @brief returns true if the material has the Ignore flag set
* @see flags()
* */
inline bool ignore_is_set() const {
return (flag_is_set(Ignore));
}
/**
* @brief returns true if the material has the Origin flag set
* @see flags()
* */
inline bool origin_is_set() const {
return (flag_is_set(Origin));
}
/* ---- mutators ------------------------------------------- */
void set_color(const math::Color &color);
/**
* @brief set the material texture name
*/
void set_texture(const std::string &texture);
/**
* @brief set the material texture id
*/
void set_texture_id(const size_t texture_id);
/**
* @brief set the material texture size
*/
void set_size(const float width, const float height);
/**
* @brief set the material texture size
*/
void set_size(const math::Vector2f &size);
inline void set_flags(SurfaceFlags flags) {
material_flags |= flags;
}
inline void unset_flags(SurfaceFlags flags) {
material_flags &= ~flags;
}
/* ---- static ----------------------------------------------------- */
/**
* @brief initialize material registry
* reads materials from the shader files listed in shaderlist.txt
*/
static void init();
/**
* @brief shutdown material registry
*/
static void shutdown();
/**
* @brief clear material registry
*/
static void clear();
/**
* @brief print registered materials to the system console
*/
static void list();
/**
* @brief add a material to the registry
*/
static void add(Material *material);
/**
* @brief find a material in the registry
*/
static Material *find(const std::string &name);
static void set_loader_func(LoaderFuncPtr func);
private:
std::string material_name;
math::Color material_color;
unsigned int material_flags;
std::string material_texture;
size_t material_texture_id;
/// size of the material
math::Vector2f material_size;
/// the materials registry
static Registry material_registry;
static void load_shader(const std::string &shadername);
static LoaderFuncPtr material_loaderfunc;
};
}
#endif // __INCLUDED_MODEL_MATERIAL_H__
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