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/*
render/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/model.h"
#include "model/asefile.h"
#include "model/mapfile.h"
#include "model/vertexarray.h"
namespace model
{
// static model registry
Model::Registry Model::model_registry;
Model::Model(const std::string & name) :
model_enginecolor(1.0f, 0.0f, 0.0f),
model_name(name)
{
model_radius = 0.5f;
model_enginesound = 0;
model_impulsesound = 0;
model_tris_detail_count = 0;
model_tris_count = 0;
model_quad_detail_count = 0;
model_quad_count = 0;
}
Model::~Model()
{
// delete all fragment groups
for (Groups::iterator git = model_groups.begin(); git != model_groups.end(); git++) {
delete(*git);
}
model_groups.clear();
// delete all docks
for (Docks::iterator dit = model_docks.begin(); dit != model_docks.end(); dit++) {
delete(*dit);
}
model_docks.clear();
// delete all particle systems
for (Model::ParticleSystems::iterator pit = model_particles.begin(); pit != model_particles.end(); pit++) {
delete(*pit);
}
model_particles.clear();
// delete all lights
for (Lights::iterator lit = model_lights.begin(); lit != model_lights.end(); lit++) {
delete(*lit);
}
model_lights.clear();
// delete all flares
for (Flares::iterator flit = model_flares.begin(); flit != model_flares.end(); flit++) {
delete(*flit);
}
model_flares.clear();
}
void Model::set_radius(const float radius)
{
model_radius = radius;
}
void Model::set_origin(const math::Vector3f &origin)
{
model_origin.assign(origin);
}
void Model::add_particles(Particles *particles)
{
model_particles.push_back(particles);
}
void Model::add_group(FragmentGroup *group)
{
model_groups.push_back(group);
}
void Model::add_light(Light *light)
{
model_lights.push_back(light);
}
void Model::add_flare(Flare *flare)
{
model_flares.push_back(flare);
}
void Model::add_dock(Dock *dock)
{
model_docks.push_back(dock);
}
Model *Model::find(const std::string & name)
{
Registry::iterator it = model_registry.find(name);
if (it == model_registry.end())
return 0;
else
return (*it).second;
}
Model *Model::load(const std::string & name)
{
Model *model = find(name);
if (!model) {
// try loading the .map model
model = MapFile::load(name);
}
if (!model) {
// if it can't be found, try the ase model
model = ASEFile::load(name);
}
if (!model) {
con_warn << "Could not open model " << name << std::endl;
} else {
model_registry[model->name()] = model;
}
return model;
}
void Model::clear()
{
// delete all models in the registry
for (Registry::iterator mit = model_registry.begin(); mit != model_registry.end(); mit++) {
delete(*mit).second;
}
model_registry.clear();
// clear the vertex array
if (VertexArray::instance())
VertexArray::instance()->clear();
}
void Model::list_model(Model *model)
{
size_t frags = 0;
for (Groups::iterator git = model->groups().begin(); git != model->groups().end(); git++) {
frags += (*git)->size();
}
con_print << " " << model->name() << " " << frags << " frags " <<
model->model_tris_detail_count << "/" << model->model_tris_count << " detail/tris " <<
model->model_quad_detail_count << "/" << model->model_quad_count << " detail/quads" << std::endl;
}
void Model::list()
{
for (Registry::iterator mit = model_registry.begin(); mit != model_registry.end(); mit++) {
list_model((*mit).second);
}
con_print << model_registry.size() << " registered models" << std::endl;
if (VertexArray::instance()) {
VertexArray::instance()->info();
}
}
}
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