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/*
render/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/model.h"
#include "model/map.h"
#include "model/vertexarray.h"
namespace model
{
std::map<std::string, Model*> Model::registry;
Model::Model(std::string const & name) :
model_name(name)
{
model_first_vertex = 0;
model_first_evertex = 0;
model_first_lvertex = 0;
model_vertex_count = 0;
model_vertex_countdetail = 0;
model_evertex_count = 0;
model_evertex_countdetail = 0;
model_lvertex_count = 0;
model_lvertex_countdetail = 0;
model_radius = 0.5f;
model_enginesound = 0;
}
Model::~Model()
{
// delete all engines
for (std::list<Engine *>::iterator eit = model_engine.begin(); eit != model_engine.end(); eit++) {
delete(*eit);
}
model_engine.clear();
// delete all lights
for (std::list<Light *>::iterator lit = model_light.begin(); lit != model_light.end(); lit++) {
delete (*lit);
}
model_light.clear();
// delete all flares
for (std::list<Flare *>::iterator flit = model_flare.begin(); flit != model_flare.end(); flit++) {
delete (*flit);
}
model_flare.clear();
}
size_t Model::tris() const
{
return ((model_vertex_count + model_vertex_countdetail +
model_evertex_count + model_evertex_countdetail +
model_lvertex_count + model_lvertex_countdetail)/3);
}
size_t Model::details() const
{
return ((model_vertex_countdetail + model_evertex_countdetail + model_lvertex_countdetail)/3);
}
void Model::add_engine(Engine *engine)
{
model_engine.push_back(engine);
}
void Model::add_light(Light *light)
{
model_light.push_back(light);
}
void Model::add_flare(Flare *flare)
{
model_flare.push_back(flare);
}
Model *Model::find(std::string const & name)
{
std::map<std::string, Model*>::iterator it = registry.find(name);
if (it == registry.end())
return 0;
else
return (*it).second;
}
Model *Model::load(std::string const & name)
{
Model *model = find(name);
if (!model) {
model = Map::load(name);
if (model)
registry[model->name()] = model;
}
return model;
}
void Model::clear()
{
// delete all models in the registry
for (std::map<std::string, Model*>::iterator mit = registry.begin(); mit != registry.end(); mit++) {
delete(*mit).second;
}
registry.clear();
// clear the vertex array
if (VertexArray::instance())
VertexArray::instance()->clear();
}
void Model::list()
{
for (std::map<std::string, Model*>::iterator mit = registry.begin(); mit != registry.end(); mit++) {
con_print << " " << (*mit).second->name() << " "
<< (*mit).second->tris() << " triangles ("
<< (*mit).second->details() << " detail) "
<< (*mit).second->model_engine.size() << " engines "
<< (*mit).second->model_light.size() << " lights "
<< (*mit).second->model_flare.size() << " flares ";
}
con_print << registry.size() << " registered models" << std::endl;
if (VertexArray::instance())
con_print << "vertex array " << (VertexArray::instance()->index() * 100 / VertexArray::instance()->size())
<< "% used" << std::endl;
}
}
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