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/*
model/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_MODEL_H__
#define __INCLUDED_MODEL_MODEL_H__
#include <string>
#include <list>
#include <map>
#include "math/mathlib.h"
#include "model/engine.h"
#include "model/light.h"
#include "model/flare.h"
/// classes representing 3D geometry
namespace model
{
/// scaling factor when loading .map geometry
const float SCALE = 1.0f / 1024.0f;
/// a 3D model contains a list of faces
class Model
{
public:
/// load a model from disk
Model(std::string const & name);
~Model();
/// the name of the model
inline std::string const & name() const
{
return model_name;
}
/// maximum values of the bounding box
inline math::Vector3f const & maxbbox() const { return model_maxbbox; }
/// minimum values of the bounding box
inline math::Vector3f const & minbbox() const { return model_minbbox; }
/// first vertex in the global VertexArray
inline size_t first_vertex() const { return model_first_vertex; }
/// number of structural vertices in this model
inline size_t vertex_structural() const { return model_vertex_count; }
/// number of detail vertices
inline size_t vertex_detail() const { return model_vertex_countdetail; }
/// first evertex in the global VertexArray
inline size_t first_evertex() const { return model_first_evertex; }
/// number of structural evertices in this model
inline size_t evertex_structural() const { return model_evertex_count; }
/// number of detail evertices in this model
inline size_t evertex_detail() const { return model_evertex_countdetail; }
/// first lvertex in the global VertexArray
inline size_t first_lvertex() const { return model_first_lvertex; }
/// number of structural lvertices in this model
inline size_t lvertex_structural() const { return model_lvertex_count; }
/// number of detail evertices in this model
inline size_t lvertex_detail() const { return model_lvertex_countdetail; }
/// total number of triangles in this model
size_t tris() const;
/// number of detail triangles in this model
size_t details() const;
/// radius
inline float radius() const { return model_radius; }
/// list of Engines
std::list<Engine *> model_engine;
/// add an engine to the model
void add_engine(Engine *engine);
/// list of Lights
std::list<Light *> model_light;
/// add a light to the model
void add_light(Light *light);
/// list of flares
std::list<Flare *> model_flare;
/// add a flare to the model
void add_flare(Flare *flare);
std::string model_name;
float model_radius;
math::Vector3f model_maxbbox;
math::Vector3f model_minbbox;
size_t model_first_vertex;
size_t model_vertex_count;
size_t model_vertex_countdetail;
size_t model_first_evertex;
size_t model_evertex_count;
size_t model_evertex_countdetail;
size_t model_first_lvertex;
size_t model_lvertex_count;
size_t model_lvertex_countdetail;
/* ---- static functions for the Model registry -------------------- */
/// the Model registry
static std::map<std::string, Model*> registry;
/// get name model, returns 0 if not found
static Model *find(std::string const & name);
/// get named model from the registry and load it if necessary
static Model *load(std::string const & name);
/// clear the model registry
static void clear();
/// list the content of the model registry
static void list();
};
}
#endif // __INCLUDED_MODEL_MODEL_H__
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