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/*
model/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_MODEL_H__
#define __INCLUDED_MODEL_MODEL_H__
#include <string>
#include <list>
#include <map>
#include "math/mathlib.h"
#include "model/dock.h"
#include "model/engine.h"
#include "model/fragment.h"
#include "model/light.h"
#include "model/flare.h"
/// classes representing 3D geometry
namespace model
{
/// a 3D model contains a list of faces
class Model
{
public:
/// type definition for the model registry
typedef std::map<std::string, Model*> Registry;
/// type definition for a list of model fragments
typedef std::list<Fragment *> Fragments;
/// type definition for a list of model lights
typedef std::list<Light *> Lights;
/// type definition for a list of model flares
typedef std::list<Flare *> Flares;
/// type definition for a lost of dockable locations
typedef std::list<Dock *> Docks;
/// type definition for a list of model engines
typedef std::list<Engine *> Engines;
/// create a model with a name
Model(std::string const & name);
/// delete the model, and all fragments, lights, etc
~Model();
/// the name of the model
inline std::string const & name() const
{
return model_name;
}
/// radius
inline float radius() const
{
return model_radius;
}
/// the worldspawn fragment group
inline FragmentGroup & worldspawn()
{
return model_worldspawn;
}
/// list of lights
inline Lights & lights()
{
return model_lights;
}
/// list of dockable locations
inline Docks & docks()
{
return model_docks;
}
/// list of flares
inline Flares & flares()
{
return model_flares;
}
/// list of engines
inline Engines & engines()
{
return model_engines;
}
/// maximum values of the bounding box
inline math::Vector3f const & maxbbox() const
{
return model_maxbbox;
}
/// minimum values of the bounding box
inline math::Vector3f const & minbbox() const
{
return model_minbbox;
}
/// engine sound loop for this model
inline unsigned int enginesound() const
{
return model_enginesound;
}
/// engine color for this model
inline math::Color const & enginecolor() const { return model_enginecolor; }
/// add a light to the model
void add_light(Light *light);
/// add an engine to the model
void add_engine(Engine *engine);
/// add a flare to the model
void add_flare(Flare *flare);
/// add a docking location to the model
void add_dock(Dock *dock);
float model_radius;
math::Vector3f model_maxbbox;
math::Vector3f model_minbbox;
unsigned int model_enginesound;
math::Color model_enginecolor;
/* ---- static functions for the Model registry -------------------- */
/// the model registry
static inline Registry & registry()
{
return model_registry;
}
/// get name model, returns 0 if not found
static Model *find(std::string const & name);
/// get named model from the registry and load it if necessary
static Model *load(std::string const & name);
/// clear the model registry
static void clear();
/// list the content of the model registry
static void list();
/// list one model
static void list_model(Model *model);
/// total number of triangles
size_t model_tris_count;
/// number of detail triangles
size_t model_tris_detail_count;
/// total number of quads
size_t model_quad_count;
/// number of detail quads
size_t model_quad_detail_count;
private:
static Registry model_registry;
std::string model_name;
FragmentGroup model_worldspawn;
Docks model_docks;
Engines model_engines;
Flares model_flares;
Lights model_lights;
};
}
#endif // __INCLUDED_MODEL_MODEL_H__
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