Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
blob: 35e89717ab80beef195feddc6c45d14ca67e6637 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/*
   model/model.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_MODEL_MODEL_H__
#define __INCLUDED_MODEL_MODEL_H__

#include <string>
#include <list>
#include <map>

#include "math/mathlib.h"
#include "model/dock.h"
#include "model/engine.h"
#include "model/fragment.h"
#include "model/light.h"
#include "model/flare.h"

/// classes representing 3D geometry
namespace model
{

/// a 3D model contains a list of faces
class Model
{
public:
	/// type definition for the model registry
	typedef std::map<std::string, Model*> Registry;
	
	/// type definition for a list of model fragments
	typedef std::list<Fragment *> Fragments;
	
	/// type definition for a list of model lights
	typedef std::list<Light *> Lights;
	
	/// type definition for a list of model flares
	typedef std::list<Flare *> Flares;
	
	/// type definition for a lost of dockable locations
	typedef std::list<Dock *> Docks;

	/// type definition for a list of model engines
	typedef std::list<Engine *> Engines;
	
	/// create a model with a name
	Model(std::string const & name);
	
	/// delete the model, and all fragments, lights, etc
	~Model();
	
	/// the name of the model
	inline std::string const & name() const
	{
		return model_name;
	}
	
	/// radius
	inline float radius() const
	{
		return model_radius;
	}
	
	/// the worldspawn fragment group
	inline FragmentGroup & worldspawn()
	{
		return model_worldspawn;
	}

	/// list of lights
	inline Lights & lights()
	{
		return model_lights;
	}

	/// list of dockable locations
	inline Docks & docks()
	{
		return model_docks;
	}
	
	/// list of flares
	inline Flares & flares()
	{
		return model_flares;
	}
	
	/// list of engines
	inline Engines & engines()
	{
		return model_engines;
	}
	
	/// maximum values of the bounding box
	inline math::Vector3f const & maxbbox() const
	{
		return model_maxbbox;
	}
	
	/// minimum values of the bounding box
	inline math::Vector3f const & minbbox() const
	{
		return model_minbbox;
	}
	
	/// engine sound loop for this model
	inline unsigned int enginesound() const
	{
		return model_enginesound;
	}

	/// engine color for this model
	inline math::Color const & enginecolor() const { return model_enginecolor; }
	
	/// add a light to the model
	void add_light(Light *light);
	
	/// add an engine to the model
	void add_engine(Engine *engine);
	
	/// add a flare to the model
	void add_flare(Flare *flare);

	/// add a docking location to the model
	void add_dock(Dock *dock);
	
	float			model_radius;
	
	math::Vector3f		model_maxbbox;
	math::Vector3f		model_minbbox;
	
	unsigned int		model_enginesound;

	math::Color		model_enginecolor;
	
	/* ---- static functions for the Model registry -------------------- */
	
	/// the model registry
	static inline Registry & registry()
	{
		return model_registry;
	}
	
	/// get name model, returns 0 if not found
	static Model *find(std::string const & name);
	
	/// get named model from the registry and load it if necessary
	static Model *load(std::string const & name);
	
	/// clear the model registry
	static void clear();
	
	/// list the content of the model registry
	static void list();
	
	/// list one model
	static void list_model(Model *model);
	
	/// total number of  triangles
	size_t			model_tris_count;
	/// number of detail triangles
	size_t			model_tris_detail_count;
	/// total number of quads
	size_t			model_quad_count;
	/// number of detail quads
	size_t			model_quad_detail_count;
	
private:
	static Registry 	model_registry;
	
	std::string		model_name;

	FragmentGroup		model_worldspawn;

	Docks			model_docks;
	Engines			model_engines;
	Flares			model_flares;
	Lights			model_lights;
};

}

#endif // __INCLUDED_MODEL_MODEL_H__