blob: 47728cb235d25aa386e323b26883a73a1c95d90e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
/*
model/model.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_MODEL_H__
#define __INCLUDED_MODEL_MODEL_H__
#include <string>
#include <list>
#include <map>
#include "math/mathlib.h"
#include "model/engine.h"
#include "model/fragment.h"
#include "model/light.h"
#include "model/flare.h"
/// classes representing 3D geometry
namespace model
{
/// a 3D model contains a list of faces
class Model
{
public:
/// type definition for the model registry
typedef std::map<std::string, Model*> Registry;
/// type definition for a list of model fragments
typedef std::list<Fragment *> Fragments;
/// type definition for a list of model lights
typedef std::list<Light *> Lights;
/// type definition for a list of model flares
typedef std::list<Flare *> Flares;
/// type definition for a list of model engines
typedef std::list<Engine *> Engines;
/// create a model with a name
Model(std::string const & name);
/// delete the model, and all fragments, lights, etc
~Model();
/// the name of the model
inline std::string const & name() const
{
return model_name;
}
/// radius
inline float radius() const
{
return model_radius;
}
/// list of fragments
inline Fragments & fragments()
{
return model_fragments;
}
/// list of lights
inline Lights & lights()
{
return model_lights;
}
/// list of flares
inline Flares & flares()
{
return model_flares;
}
/// list of engines
inline Engines & engines()
{
return model_engines;
}
/// maximum values of the bounding box
inline math::Vector3f const & maxbbox() const
{
return model_maxbbox;
}
/// minimum values of the bounding box
inline math::Vector3f const & minbbox() const
{
return model_minbbox;
}
/// engine sound loop for this model
inline unsigned int enginesound() const
{
return model_enginesound;
}
/// engine color for this model
inline math::Color const & enginecolor() const { return model_enginecolor; }
/// add a light to the model
void add_light(Light *light);
/// add an engine to the model
void add_engine(Engine *engine);
/// add a flare to the model
void add_flare(Flare *flare);
float model_radius;
math::Vector3f model_maxbbox;
math::Vector3f model_minbbox;
unsigned int model_enginesound;
math::Color model_enginecolor;
/* ---- static functions for the Model registry -------------------- */
/// the model registry
static inline Registry & registry()
{
return model_registry;
}
/// get name model, returns 0 if not found
static Model *find(std::string const & name);
/// get named model from the registry and load it if necessary
static Model *load(std::string const & name);
/// clear the model registry
static void clear();
/// list the content of the model registry
static void list();
/// list one model
static void list_model(Model *model);
/// total number of triangles
size_t model_tris_count;
/// number of detail triangles
size_t model_tris_detail_count;
/// total number of quads
size_t model_quad_count;
/// number of detail quads
size_t model_quad_detail_count;
private:
static Registry model_registry;
std::string model_name;
Fragments model_fragments;
Flares model_flares;
Engines model_engines;
Lights model_lights;
};
}
#endif // __INCLUDED_MODEL_MODEL_H__
|