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/*
model/objfile.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "sys/sys.h"
#include "model/objfile.h"
#include <sstream>
#include <cstring>
/* NOTE: Does NOT support reverse indexes. Cannot find an example
of this in use, or a program that will export using them.
*/
namespace model
{
// max geometry bounds
const float MAX_BOUNDS = 16384.0f;
OBJFile::OBJFile(std::string const &name)
{
objfile_name.append(name);
objfile_name.append(".obj");
objfile_ifs.open(objfile_name);
obj_box.assign(MAX_BOUNDS, - MAX_BOUNDS);
// a single fragmentgroup will contain all the model polygons
obj_fragmentgroup = new FragmentGroup();
obj_fragmentgroup->set_type(FragmentGroup::None);
// reset counters
obj_normalcount = 0;
}
OBJFile::~OBJFile()
{
for (VertexList::iterator it = obj_vertexlist.begin(); it != obj_vertexlist.end(); ++it) {
delete(*it).second;
}
obj_vertexlist.clear();
for (NormalList::iterator it = obj_normallist.begin(); it != obj_normallist.end(); ++it) {
delete(*it).second;
}
obj_normallist.clear();
for (UVList::iterator it = obj_uvlist.begin(); it != obj_uvlist.end(); ++it) {
delete(*it).second;
}
obj_uvlist.clear();
for (TriList::iterator it = obj_trilist.begin(); it != obj_trilist.end(); ++it) {
delete(*it).second;
}
obj_trilist.clear();
for (QuadList::iterator it = obj_quadlist.begin(); it != obj_quadlist.end(); ++it) {
delete(*it).second;
}
obj_quadlist.clear();
if (objfile_ifs.is_open())
objfile_ifs.close();
}
math::Vector3f * OBJFile::find_vertex(size_t index)
{
VertexList::iterator it = obj_vertexlist.find(index);
if (it == obj_vertexlist.end())
{
return 0;
}
else
{
return (*it).second;
}
}
math::Vector3f *OBJFile::find_normal(size_t index)
{
NormalList::iterator it = obj_normallist.find(index);
if (it == obj_normallist.end())
{
return 0;
}
else
{
return (*it).second;
}
}
math::Vector2f *OBJFile::find_uv(size_t index)
{
UVList::iterator it = obj_uvlist.find(index);
if (it == obj_uvlist.end())
{
return 0;
}
else
{
return (*it).second;
}
}
bool OBJFile::read()
{
char data[1024];
memset(data, 0, sizeof(data));
math::Vector3f zero;
size_t current_m = 0;
size_t index_line = 0;
Fragment *fragment = 0;
Material *material = 0;
while (objfile_ifs.getline(data, sizeof(data) - 1)) {
std::istringstream line(data);
index_line++;
std::string word;
line >> word;
if( word.compare("usemtl") == 0) { /* material definition */
std::string materialname;
material = 0;
if (line >> materialname) {
for(MaterialList::iterator it = obj_materiallist.begin(); it != obj_materiallist.end(); ++it) {
if( (*it).second->name() == materialname) {
material = (*it).second;
current_m = (*it).first;
break;
}
}
if (!material) {
material = Material::load(materialname);
obj_materiallist[obj_materiallist.size()] = material;
current_m = obj_materiallist.size()-1;
}
}
else
con_warn << objfile_name << " invalid material definition at line " << index_line << std::endl;
} else if (word.compare("v") == 0) { /* new wertex */
float x, y, z;
line >> x >> y >> z;
math::Vector3f *v = new math::Vector3f(x, y, z);
obj_vertexlist[obj_vertexlist.size()] = v;
obj_box.expand(*v * SCALE);
} else if (word.compare("vt") == 0) { /* wertex texture coordinate */
float u, v;
line >> u >> v;
math::Vector2f *uv = new math::Vector2f(u, v);
obj_uvlist[obj_uvlist.size()] = uv;
} else if (word.compare("vn") == 0) { /* wertex wormal */
float x, y, z;
line >> x >> y >> z;
math::Vector3f *nm = new math::Vector3f(x, y, z);
nm->normalize();
obj_normallist[obj_normalcount] = nm;
obj_normalcount++;
} else if (word.compare("f") == 0) { /* face/polygon */
size_t v[4];
size_t uv[4];
size_t vn[4];
bool have_vn[4], have_uv[4];
size_t nslash;
for (size_t j = 0; j < 4; j++)
{
v[j] = 0;
uv[j] = 0;
vn[j] = 0;
have_vn[j] = false;
have_uv[j] = false;
}
std::string strbuf(line.str());
strbuf.erase(0,2); //remove "f "
std::stringstream tmp(strbuf);
std::vector<std::string> points;
int i=0;
while(!tmp.eof()) {
nslash = 0;
have_vn[i] = 0;
have_uv[i] = 0;
std::string point;
if (!(tmp >> point)) // bordercase for space at end of face definition
continue;
for(size_t c=0; c<point.length(); c++) {
if(point[c] == '/') {
nslash++;
have_uv[i]=true;
point[c] = ' ';
}
if(point[c] == ' ' && point[c+1] == '/') {
have_uv[i]=false;
have_vn[i]=true;
nslash=2;
point.erase(c+1,1);
}
}
if(nslash==2 && have_vn[i] == false) {
have_vn[i] = true;
have_uv[i] = true;
}
points.push_back(point);
std::stringstream tmp2(point);
tmp2 >> v[i];
if(have_uv[i]) tmp2 >> uv[i];
if(have_vn[i]) tmp2 >> vn[i];
i++;
}
if(points.size() != 4 && points.size() != 3) {
con_warn << objfile_name << " face with " << points.size() << " vertices at line " << index_line << std::endl;
points.clear();
continue;
}
if(points.size() == 3) {
math::Vector3f *v0 = find_vertex(v[0]-1);
math::Vector3f *v1 = find_vertex(v[1]-1);
math::Vector3f *v2 = find_vertex(v[2]-1);
math::Vector3f *n0 = find_normal(vn[0]-1);
math::Vector3f *n1 = find_normal(vn[1]-1);
math::Vector3f *n2 = find_normal(vn[2]-1);
math::Vector2f *t0 = find_uv(uv[0]-1);
math::Vector2f *t1 = find_uv(uv[1]-1);
math::Vector2f *t2 = find_uv(uv[2]-1);
if(!v0 || !v1 || !v2) {
con_warn << objfile_name << " invalid vertex called from line " << index_line << std::endl;
continue;
}
Triangle *triangle = new Triangle(*v0, *v1, *v2);
if(!n0)
{
n0 = new math::Vector3f(normal(triangle->v0(), triangle->v1(), triangle->v2()));
obj_normallist[vn[0]-1] = n0;
}
if(!n1)
{
n1 = new math::Vector3f(normal(triangle->v1(), triangle->v2(), triangle->v0()));
obj_normallist[vn[1]-1] = n1;
}
if(!n2)
{
n2 = new math::Vector3f(normal(triangle->v2(), triangle->v0(), triangle->v1()));
obj_normallist[vn[2]-1] = n2;
}
triangle->n0().assign(n0->x(), n0->y(), n0->z());
triangle->n1().assign(n1->x(), n1->y(), n1->z());
triangle->n2().assign(n2->x(), n2->y(), n2->z());
if(t0) triangle->t0().assign(t0->x(), 1.0 - t0->y());
if(t1) triangle->t1().assign(t1->x(), 1.0 - t1->y());
if(t2) triangle->t2().assign(t2->x(), 1.0 - t2->y());
std::pair<size_t, Triangle *> poly(current_m, triangle);
obj_trilist.push_back(poly);
} else if(points.size() == 4) {
math::Vector3f *v0 = find_vertex(v[0]-1);
math::Vector3f *v1 = find_vertex(v[1]-1);
math::Vector3f *v2 = find_vertex(v[2]-1);
math::Vector3f *v3 = find_vertex(v[3]-1);
math::Vector3f *n0 = find_normal(vn[0]-1);
math::Vector3f *n1 = find_normal(vn[1]-1);
math::Vector3f *n2 = find_normal(vn[2]-1);
math::Vector3f *n3 = find_normal(vn[3]-1);
math::Vector2f *t0 = find_uv(uv[0]-1);
math::Vector2f *t1 = find_uv(uv[1]-1);
math::Vector2f *t2 = find_uv(uv[2]-1);
math::Vector2f *t3 = find_uv(uv[3]-1);
if(!v0 || !v1 || !v2 || !v3) {
con_warn << objfile_name << " invalid vertex called from line " << index_line << std::endl;
continue;
}
Quad *quad = new Quad(*v0, *v1, *v2, *v3, zero);
if(!n0)
{
n0 = new math::Vector3f(normal(quad->v0(), quad->v1(), quad->v3()));
obj_normallist[vn[0]-1] = n0;
}
if(!n1)
{
n1 = new math::Vector3f(normal(quad->v1(), quad->v2(), quad->v0()));
obj_normallist[vn[1]-1] = n1;
}
if(!n2)
{
n2 = new math::Vector3f(normal(quad->v2(), quad->v3(), quad->v1()));
obj_normallist[vn[2]-1] = n2;
}
if(!n3)
{
n2 = new math::Vector3f(normal(quad->v3(), quad->v0(), quad->v2()));
obj_normallist[vn[3]-1] = n3;
}
quad->n0().assign(n0->x(), n0->y(), n0->z());
quad->n1().assign(n1->x(), n1->y(), n1->z());
quad->n2().assign(n2->x(), n2->y(), n2->z());
quad->n3().assign(n3->x(), n3->y(), n3->z());
if(t0) quad->t0().assign(t0->x(), 1.0 - t0->y());
if(t1) quad->t1().assign(t1->x(), 1.0 - t1->y());
if(t2) quad->t2().assign(t2->x(), 1.0 - t2->y());
if(t3) quad->t3().assign(t3->x(), 1.0 - t3->y());
std::pair<size_t, Quad *> poly(current_m, quad);
obj_quadlist.push_back(poly);
}
}
}
//Go through tri and quad lists and create fragments for each material
size_t total_m = obj_materiallist.size();
for(size_t i = 0; i <= total_m; i++) {
material = obj_materiallist[i];
fragment = new Fragment(Fragment::Triangles, material);
for(TriList::iterator it = obj_trilist.begin(); it != obj_trilist.end(); ++it) {
if((*it).first == i) {
fragment->add_vertex(((*it).second->v0() * SCALE) , (*it).second->n0(), (*it).second->t0(), false);
fragment->add_vertex(((*it).second->v1() * SCALE) , (*it).second->n1(), (*it).second->t1(), false);
fragment->add_vertex(((*it).second->v2() * SCALE) , (*it).second->n2(), (*it).second->t2(), false);
}
}
if( fragment->structural_size() + fragment->detail_size() > 0 )
obj_fragmentgroup->add_fragment(fragment);
fragment = new Fragment(Fragment::Quads, material);
for(QuadList::iterator it = obj_quadlist.begin(); it != obj_quadlist.end(); ++it) {
if((*it).first == i) {
fragment->add_vertex(((*it).second->v0() * SCALE) , (*it).second->n0(), (*it).second->t0(), false);
fragment->add_vertex(((*it).second->v1() * SCALE) , (*it).second->n1(), (*it).second->t1(), false);
fragment->add_vertex(((*it).second->v2() * SCALE) , (*it).second->n2(), (*it).second->t2(), false);
fragment->add_vertex(((*it).second->v3() * SCALE) , (*it).second->n3(), (*it).second->t3(), false);
}
}
if( fragment->structural_size() + fragment->detail_size() > 0 )
obj_fragmentgroup->add_fragment(fragment);
}
return true;
}
Model *OBJFile::load(const std::string &name)
{
OBJFile objfile(name);
if (!objfile.is_open()) {
return 0;
}
if (!objfile.read()) {
return 0;
}
if (!objfile.fragmentgroup()->size())
return 0;
// create a new model
Model *model = new Model(name);
// center model around (0,0,0) and set the bounding box
math::Vector3f obj_center((objfile.box().min() + objfile.box().max()) * 0.5f);
model->model_box.assign(
objfile.box().min() - obj_center,
objfile.box().max() - obj_center
);
model->set_radius(model->box().max().length());
model->set_origin(obj_center * -1.0f);
objfile.fragmentgroup()->set_location(obj_center * -1.0f);
for (FragmentGroup::Fragments::const_iterator fit = objfile.fragmentgroup()->fragments().begin(); fit != objfile.fragmentgroup()->fragments().end(); fit++) {
const Fragment *fragment = (*fit);
if(fragment->type() == Fragment::Triangles)
model->model_tris_count += (fragment->structural_size() + fragment->detail_size()) / 3;
else
model->model_quad_count += (fragment->structural_size() + fragment->detail_size()) / 4;
}
model->add_group(objfile.fragmentgroup());
con_debug << " " << objfile.name() << " " << objfile.vertexcount() << " vertices " << model->model_tris_count << " triangles " << model->model_quad_count << " quads" << std::endl;
return model;
}
} // namespace model
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