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/*
model/primitives.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_PRIMITIVES_H__
#define __INCLUDED_MODEL_PRIMITIVES_H__
#include <list>
#include "math/vector3f.h"
#include "math/color.h"
#include "model/triangle.h"
#include "model/quad.h"
namespace model
{
/// a list of Triangle and Quad primitives with the same material, to be parsed into fragments
class Primitives
{
public:
/// type definition for a list of triangles
typedef std::list<Triangle *> Triangles;
/// type definition for a list of quads
typedef std::list<Quad *> Quads;
Primitives(unsigned int material);
~Primitives();
/// the material to be used for these primitives
inline unsigned int material() const
{
return primitives_material;
}
/// list of triangles
inline Triangles & triangles()
{
return primitives_triangles;
}
/// list of quads
inline Quads & quads()
{
return primitives_quads;
}
/// add a Triangle primitive
void add_triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
math::Vector3f const &normal, math::Color const &color, bool detail);
/// add a Quad primitive
void add_quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3,
math::Vector3f const &normal, math::Color const &color, bool detail);
private:
Triangles primitives_triangles;
Quads primitives_quads;
unsigned int primitives_material;
};
}
#endif
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