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/*
model/quad.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_QUAD_H__
#define __INCLUDED_MODEL_QUAD_H__
#include "math/color.h"
#include "math/vector3f.h"
namespace model
{
/// a model quad
class Quad
{
public:
/// a new quad with 4 vertices, a normal, color and a detail flag
Quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3,
math::Vector3f const &normal, bool detail);
/// delete quad
~Quad();
/// normal of the quad
inline math::Vector3f const & normal() const
{
return quad_normal;
}
/// indidcates if this quad was generated from a detail brush
inline bool detail() const
{
return quad_detail;
}
/// quad vertex 0
inline math::Vector3f & v0()
{
return quad_v0;
}
/// quad vertex 1
inline math::Vector3f & v1()
{
return quad_v1;
}
/// quad vertex 2
inline math::Vector3f & v2()
{
return quad_v2;
}
/// quad vertex 3
inline math::Vector3f & v3()
{
return quad_v3;
}
private:
math::Vector3f quad_v0;
math::Vector3f quad_v1;
math::Vector3f quad_v2;
math::Vector3f quad_v3;
math::Vector3f quad_normal;
bool quad_detail;
};
}
#endif // __INCLUDED_MODEL_QUAD_H__
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