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/*
   model/quad.h
   This file is part of the Osirion project and is distributed under
   the terms of the GNU General Public License version 2
*/

#ifndef __INCLUDED_MODEL_QUAD_H__
#define __INCLUDED_MODEL_QUAD_H__

#include "math/color.h"
#include "math/vector3f.h"

namespace model
{

/// a model quad
class Quad
{
public:
	/// a new quad with 4 vertices, a normal, color and a detail flag
	Quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3,
	     math::Vector3f const &normal, bool detail);
	/// delete quad
	~Quad();
	
	/// normal of the quad
	inline math::Vector3f const & normal() const
	{
		return quad_normal;
	}
	
	/// indidcates if this quad was generated from a detail brush
	inline bool detail() const
	{
		return quad_detail;
	}
	
	/// quad vertex 0
	inline math::Vector3f & v0()
	{
		return quad_v0;
	}
	
	/// quad vertex 1
	inline math::Vector3f & v1()
	{
		return quad_v1;
	}
	
	/// quad vertex 2
	inline math::Vector3f & v2()
	{
		return quad_v2;
	}
	
	/// quad vertex 3
	inline math::Vector3f & v3()
	{
		return quad_v3;
	}
private:

	math::Vector3f		quad_v0;
	math::Vector3f 		quad_v1;
	math::Vector3f 		quad_v2;
	math::Vector3f 		quad_v3;
	
	math::Vector3f 		quad_normal;
	bool			quad_detail;
};

}

#endif // __INCLUDED_MODEL_QUAD_H__