blob: 8f4a6a52eb9f6b9d4648251efb48d9f43ebe0f41 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
/*
model/triangle.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__
#include "math/color.h"
#include "math/vector3f.h"
namespace model
{
/// a model triangle
class Triangle
{
public:
/// a new triangle with 3 vertices, a normal, color and a detail flag
Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
math::Vector3f const &normal, math::Color const & color, bool detail);
/// delete triangle
~Triangle();
/// normal of the triangle
inline math::Vector3f const & normal() const
{
return triangle_normal;
}
/// color of the triangle
inline math::Color const & color() const
{
return triangle_color;
}
/// indidcates if this triangle was generated from a detail brush
inline bool detail() const
{
return triangle_detail;
}
/// triangle vertex 0
inline math::Vector3f & v0()
{
return triangle_v0;
}
/// triangle vertex 1
inline math::Vector3f & v1()
{
return triangle_v1;
}
/// triangle vertex 2
inline math::Vector3f & v2()
{
return triangle_v2;
}
private:
math::Vector3f triangle_v0;
math::Vector3f triangle_v1;
math::Vector3f triangle_v2;
math::Vector3f triangle_normal;
math::Color triangle_color;
bool triangle_detail;
};
}
#endif // __INCLUDED_MODEL_TRIANGLE_H__
|