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/*
model/triangle.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__
#include "math/vector2f.h"
#include "math/vector3f.h"
namespace model
{
/// a model triangle
class Triangle
{
public:
/**
* @brief a new triangle with 3 vertices
* this constructor is used by the ASE reader sets the detail flag to false
*/
Triangle(const math::Vector3f &v0, const math::Vector3f &v1, const math::Vector3f &v2);
/**
* @brief a new triangle with 3 vertices
* this constructor is used by the MAP reader and assigns the face normal to every vertex normal
*/
Triangle(const math::Vector3f &v0, const math::Vector3f &v1, const math::Vector3f &v2, const math::Vector3f &normal, const bool detail = false);
/// delete triangle
~Triangle();
/// triangle vertex 0
inline math::Vector3f & v0() {
return triangle_v0;
}
/// triangle vertex 0 normal
inline math::Vector3f & n0() {
return triangle_n0;
}
/// triangle vertex 0 texture coordinates
inline math::Vector2f & t0() {
return triangle_t0;
}
/// triangle vertex 1
inline math::Vector3f & v1() {
return triangle_v1;
}
/// triangle vertex 1 normal
inline math::Vector3f & n1() {
return triangle_n1;
}
/// triangle vertex 1 texture coordinates
inline math::Vector2f & t1() {
return triangle_t1;
}
/// triangle vertex 2
inline math::Vector3f & v2() {
return triangle_v2;
}
/// triangle vertex 2 normal
inline math::Vector3f & n2() {
return triangle_n2;
}
/// triangle vertex 2 texture coordinates
inline math::Vector2f & t2() {
return triangle_t2;
}
/// indidcates if this triangle was generated from a detail brush
inline bool detail() const {
return triangle_detail;
}
/// face normal
inline math::Vector3f &normal() {
return triangle_normal;
}
private:
math::Vector3f triangle_v0;
math::Vector3f triangle_n0;
math::Vector2f triangle_t0;
math::Vector3f triangle_v1;
math::Vector3f triangle_n1;
math::Vector2f triangle_t1;
math::Vector3f triangle_v2;
math::Vector3f triangle_n2;
math::Vector2f triangle_t2;
math::Vector3f triangle_normal;
bool triangle_detail;
};
}
#endif // __INCLUDED_MODEL_TRIANGLE_H__
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