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/*
model/triangle.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__
#include "math/color.h"
#include "math/vector3f.h"
namespace model
{
/// a model triangle
class Triangle
{
public:
/// a new triangle with 3 vertices, a normal and detail flag
Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
math::Vector3f const &normal, bool detail);
/**
* @brief a new triangle with 3 vertices with normals and a face normal
* this constructor sets the detail flag to false
*/
Triangle( math::Vector3f const &v0, math::Vector3f const &n0,
math::Vector3f const &v1, math::Vector3f const &n1,
math::Vector3f const &v2, math::Vector3f const &n2,
math::Vector3f const &normal);
/// delete triangle
~Triangle();
/// normal of the triangle
inline math::Vector3f const & normal() const
{
return triangle_normal;
}
/// indidcates if this triangle was generated from a detail brush
inline bool detail() const
{
return triangle_detail;
}
/// triangle vertex 0
inline math::Vector3f & v0()
{
return triangle_v0;
}
/// triangle vertex 0 normal
inline math::Vector3f & n0()
{
return triangle_n0;
}
/// triangle vertex 1
inline math::Vector3f & v1()
{
return triangle_v1;
}
/// triangle vertex 1 normal
inline math::Vector3f & n1()
{
return triangle_n1;
}
/// triangle vertex 2
inline math::Vector3f & v2()
{
return triangle_v2;
}
/// triangle vertex 0 normal
inline math::Vector3f & n2()
{
return triangle_n2;
}
private:
math::Vector3f triangle_v0;
math::Vector3f triangle_n0;
math::Vector3f triangle_v1;
math::Vector3f triangle_n1;
math::Vector3f triangle_v2;
math::Vector3f triangle_n2;
math::Vector3f triangle_normal;
bool triangle_detail;
};
}
#endif // __INCLUDED_MODEL_TRIANGLE_H__
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