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/*
model/triangle.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__
#include "math/color.h"
#include "math/vector3f.h"
namespace model
{
/// a model triangle
class Triangle
{
public:
/// a new triangle with 3 vertices, a normal, color and a detail flag
Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n,
math::Color *color=0, bool detail=false);
~Triangle();
/// normal of the triangle
inline math::Vector3f const & normal() const { return triangle_normal; }
/// color of the triangle
inline math::Color const & color() const { return triangle_color;}
/// indidcates if this triangle was generated from a detail brush
inline bool detail() const { return triangle_detail; }
/// triangle vertex 0
math::Vector3f triangle_v0;
/// triangle vertex 1
math::Vector3f triangle_v1;
/// triangle vertex 2
math::Vector3f triangle_v2;
private:
math::Vector3f triangle_normal;
math::Color triangle_color;
bool triangle_detail;
};
}
#endif // __INCLUDED_MODEL_TRIANGLE_H__
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