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/*
net/tcpconnection.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_NET_TCPCONNECTION_H__
#define __INCLUDED_NET_TCPCONNECTION_H__
#include <string>
namespace net
{
/// A TCP client, connected to a file descriptor
/// Handles the connection from a client to a server
class TCPConnection
{
public:
/// A new TCP client
TCPConnection();
/// Delete the TCP connection
/// If the file descriptor is still open, it will be closed.
virtual ~TCPConnection();
/// returns true if connected
bool connected();
/// the remote hostname the client is connected to
std::string host() const;
/// the remote port the client is connected to
int port() const;
/// the error state of the TCP client
bool error() const;
/// returns true if the TCP connection has a valid file descriptor
bool valid() const;
/// true if the TCP connection has an invalid file descriptor
bool invalid() const;
/// return the file descriptor of the TCP connection
int fd() const;
/// connect to a remote host
virtual void connect(std::string const &to_host, int to_port);
/// disconnect from a remote host
virtual void disconnect();
/// set the TCP connection to the error state
void abort();
/// send outgoing data
void send(std::string const &msg);
protected:
/// receive incoming data
void receive(std::string &msg);
private:
int tcpconnection_fd;
bool tcpconnection_error;
std::string tcpconnection_host;
int tcpconnection_port;
};
}
#endif // __INCLUDED_NET_TCPCONNECTION_H__
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