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/* 
   osirion.cc
   This file is part of the Osirion project and is distributed under 
   the terms and conditions of the GNU General Public License version 2 
*/

#include "client/client.h"
#include "game/game.h"

int main(int count, char **arguments)
{
	// preload the game object
	game::Game *game = new game::Game();

	client::main(count, arguments);

	game = 0;	// prevents variable not used warning

	return 0;
}