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/*
osirion.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "client/client.h"
#include "game/game.h"
int main(int count, char **arguments)
{
// preload the game object
game::Game *game = new game::Game();
client::main(count, arguments);
game = 0; // prevents variable not used warning
return 0;
}
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