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/*
render/debugdrawer.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_DEBUGDRAWER_H__
#define __INCLUDED_RENDER_DEBUGDRAWER_H__
#include "LinearMath/btIDebugDraw.h"
namespace render {
/**
* @brief implementation for the bullet debug draw interface
* This class implements the bullet btIDebugDraw interface to
* render the world as seen by the bullet physics library
*/
class DebugDrawer: public btIDebugDraw
{
public:
DebugDrawer();
virtual ~DebugDrawer();
virtual void drawLine(const btVector3 & from, const btVector3 & to, const btVector3 & color);
virtual void drawLine(const btVector3& from, const btVector3 & to, const btVector3 & fromColor, const btVector3 & toColor);
virtual void drawContactPoint(const btVector3 & point, const btVector3 & normal, btScalar distance, int lifetime, const btVector3 & color);
virtual void drawSphere(btScalar radius, const btTransform & transform, const btVector3 & color);
virtual void drawSphere(const btVector3 & p, btScalar radius, const btVector3 & color);
virtual void drawBox(const btVector3 & bbMin, const btVector3 & bbMax, const btVector3 & color);
virtual void drawBox(const btVector3 & bbMin, const btVector3 & bbMax, const btTransform & trans, const btVector3 & color);
virtual void reportErrorWarning(const char *warningString);
virtual void draw3dText(const btVector3 &location, const char *textString);
virtual void setDebugMode(int debugMode);
virtual int getDebugMode() const;
private:
int debugdrawer_debugmode;
};
extern DebugDrawer bullet_debugdrawer;
} // namespace render
#endif // __INCLUDED_RENDER_DEBUGDRAWER_H__
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