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/*
render/draw.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_DRAW_H__
#define __INCLUDED_RENDER_DRAW_H__
#include "core/gameinterface.h"
#include "math/axis.h"
#include "math/vector3f.h"
namespace render
{
/// draw the world
void draw(float seconds);
void draw_target(core::Entity *entity);
/// reset
void reset();
/// draw a sphere
void draw_sphere(math::Color const & color, float radius);
/// draw a model
void draw_model_fragments(model::Model *model,
const math::Color & color_primary, const math::Color & color_secondary,
const bool detail = true, const bool power = true, const float thrust = 0.0f);
class Stats {
public:
static void clear();
static size_t tris;
static size_t quads;
static size_t fragments;
};
}
#endif // __INCLUDED_RENDER_DRAW_H__
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