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/*
render/dust.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#include "render/camera.h"
#include "render/dust.h"
#include "render/gl.h"
#include "core/application.h"
#include "core/gameinterface.h"
#include "math/functions.h"
#include "sys/sys.h"
namespace render
{
core::Cvar *r_dust;
core::Cvar *r_dustsize;
const float LOWSPEEDLIMIT = 5.0f;
const float TRAILLENGHT = 0.25f;
float *dust = 0;
size_t dustsize = 0;
void Dust::init()
{
r_dust = core::Cvar::get("r_dust", "1", core::Cvar::Archive);
r_dust->set_info("[bool] render dust");
r_dustsize = core::Cvar::get("r_dustsize", "1024", core::Cvar::Archive);
r_dustsize->set_info("[int] number of dust particles");
dust = 0;
dustsize = (size_t) r_dustsize->value();
}
void Dust::shutdown()
{
if (dust) {
free(dust);
dust = 0;
dustsize = 0;
}
}
void Dust::reset()
{
if (dust) {
free(dust);
dust = 0;
}
}
void Dust::draw(const Camera &camera, const math::Color &dustcolor)
{
float alpha = 0.0f;
float traillength = 0.0f;
if (!r_dust->value()) {
if (dust) {
free(dust);
dust = 0;
}
dustsize = 0;
return;
}
if ((size_t) r_dustsize->value() != dustsize) {
con_debug << " changing dust size..." << std::endl;
if (dust) {
free(dust);
dust = 0;
}
dustsize = (size_t) r_dustsize->value();
}
if (dustsize <= 0) {
if (dust) {
free(dust);
dust = 0;
}
dustsize = 0;
return;
}
if (!core::localcontrol()) {
return;
}
const float dust_distance = camera.distance() * camera.multiplier();
if (!dust) {
con_debug << " generating dust..." << std::endl;
dust = (float *) malloc(sizeof(float) * dustsize * 3);
for (size_t i = 0; i < dustsize; i++) {
dust[i*3] = core::localcontrol()->location().x() + (math::randomf(2) - 1) * (dust_distance + core::localcontrol()->radius() * 2.0f);
dust[i*3+1] = core::localcontrol()->location().y() + (math::randomf(2) - 1) * (dust_distance + core::localcontrol()->radius() * 2.0f);
dust[i*3+2] = core::localcontrol()->location().z() + (math::randomf(2) - 1) * (dust_distance + core::localcontrol()->radius() * 2.0f);
}
}
traillength = math::max(core::localcontrol()->speed() * 0.5f, 0.5f);
traillength = traillength * TRAILLENGHT / LOWSPEEDLIMIT;
math::Color color(dustcolor);
alpha = math::min(core::localcontrol()->speed(), 1.0f);
color.a = 0.25f * alpha;
gl::begin(gl::Lines);
gl::color(color);
math::Vector3f v;
for (size_t i = 0; i < dustsize; i++) {
float dsquare = 0;
for (size_t j = 0; j < 3; j++) {
dsquare += (core::localcontrol()->location()[j] - dust[i*3+j]) * (core::localcontrol()->location()[j] - dust[i*3+j]);
v[j] = dust[i*3+j] - core::localcontrol()->axis().forward()[j] * traillength;
}
if (dsquare > (2.0f * core::localcontrol()->radius() + dust_distance)*(2.0f * core::localcontrol()->radius() + dust_distance)) {
for (size_t j = 0; j < 3; j++) {
dust[i*3+j] = core::localcontrol()->location()[j] + (math::randomf(2) - 1) * (dust_distance + core::localcontrol()->radius() * 2.0f);
v[j] = dust[i*3+j] - core::localcontrol()->axis().forward()[j] * traillength;
}
}
gl::vertex(&dust[i*3]);
gl::vertex(v);
}
gl::end();
}
}
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