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/*
render/particleejector.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_PARTICLEEJECTOR_H__
#define __INCLUDED_RENDER_PARTICLEEJECTOR_H__
#include <deque>
#include "render/particleejectorscript.h"
#include "render/particle.h"
namespace render {
class ParticleEjector : public ParticleEjectorScript {
public:
typedef std::deque<Particle *> Particles;
/**
* @brief initialize an ejector from a ParticleEjectorScript
* */
ParticleEjector(const ParticleEjectorScript &script);
virtual ~ParticleEjector();
/**
* @brief if false, no new particles are created
* */
inline const bool enabled()
{
return ejector_enabled;
}
/* ---- mutators ------------------------------------------- */
/**
* @brief enable or disable particle ejection
* */
inline void enable(const bool enabled = true)
{
ejector_enabled = enabled;
}
/**
* @brief disable or enable particle ejection
* */
inline void disable(const bool disabled = true)
{
ejector_enabled = !disabled;
}
/**
* @brief updated the particles attached to the ejector, and drawn them
* */
void frame(const float seconds, const math::Vector3f & ps_location, const math::Axis & ps_axis, const float thrust_factor);
/**
* @brief remove all particles
* */
void clear();
protected:
inline Particles &particles()
{
return ejector_particles;
}
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);
private:
unsigned long ejector_timestamp;
unsigned long ejector_last_eject;
Particles ejector_particles;
bool ejector_enabled;
};
/**
* @brief Sprite particles
* Sprites are rendered facing the camera
* */
class ParticleEjectorSprite : public ParticleEjector {
public:
ParticleEjectorSprite(const ParticleEjectorScript &script);
virtual ~ParticleEjectorSprite();
protected:
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);
};
/**
* @brief Flare particles
* Flare are rendered along the particle axis
* */
class ParticleEjectorFlare : public ParticleEjector {
public:
ParticleEjectorFlare(const ParticleEjectorScript &script);
virtual ~ParticleEjectorFlare();
protected:
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);
};
/**
* @brief Trail particles
* */
class ParticleEjectorTrail : public ParticleEjector {
public:
ParticleEjectorTrail(const ParticleEjectorScript &script);
virtual ~ParticleEjectorTrail();
protected:
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);
};
/**
* @brief Streak particles
* */
class ParticleEjectorStreak : public ParticleEjector {
public:
ParticleEjectorStreak(const ParticleEjectorScript &script);
virtual ~ParticleEjectorStreak();
protected:
virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis);
};
} // namespace render
#endif // __INCLUDED_RENDER_PARTICLEEJECTOR_H__
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