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/*
render/particlesystem.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_PARTICLESYSTEM_H__
#define __INCLUDED_RENDER_PARTICLESYSTEM_H__
#include <list>
#include "core/entity.h"
#include "render/camera.h"
#include "render/particlesystemscript.h"
#include "render/particleejector.h"
namespace render {
/* ---- class ParticleSystem --------------------------------------- */
/**
* @brief abstract base class for a particle system attached to an entity
* */
class ParticleSystem
{
public:
typedef std::list<ParticleEjector *> Ejectors;
ParticleSystem(const ParticleSystemScript *script, const core::Entity *entity, const model::Particles *modelclass);
~ParticleSystem();
void draw(const float seconds, const Camera &camera);
/**
* @brief clear all particles from all ejectors
* */
void clear();
inline const core::Entity *entity()
{
return particlesystem_entity;
}
/**
* @brief location of the particlesystem
* */
inline const math::Vector3f &location() const {
return particlesystem_location;
}
/**
* @brief axis of the particlesystem
* */
inline const math::Axis &axis() const {
return particlesystem_axis;
}
inline Ejectors & ejectors()
{
return particlesystem_ejectors;
}
private:
float particlesystem_modelscale;
math::Vector3f particlesystem_location;
math::Axis particlesystem_axis;
const core::Entity *particlesystem_entity;
Ejectors particlesystem_ejectors;
};
} // namespace
#endif // __INCLUDED_RENDER_PARTICLESYSTEM_H__
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