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/*
render/particlesystemscript.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_RENDER_PARTICLESYSTEMSCRIPT_H__
#define __INCLUDED_RENDER_PARTICLESYSTEMSCRIPT_H__
#include "math/axis.h"
#include "math/color.h"
#include "math/vector3f.h"
#include "core/entity.h"
#include "model/tags.h"
#include "render/particleejectorscript.h"
namespace render
{
/* ---- class ParticleSystemScript --------------------------------------- */
/**
* @brief a ParticleSystemScript holds the definition for a complete particle system.
* A script can hold the one ore more ejector definitions, and
* all required parameters are read from a .ini file.
* */
class ParticleSystemScript
{
public:
typedef std::list<ParticleEjectorScript *> Ejectors;
inline const std::string &label() const {
return script_label;
}
ParticleEjectorScript *add_ejector();
inline const Ejectors &ejectors() const {
return script_ejectors;
}
static ParticleSystemScript *load(const std::string &label);
static ParticleSystemScript *find(const std::string &label);
static void clear();
static void list();
private:
ParticleSystemScript(const std::string & label);
~ParticleSystemScript();
std::string script_label;
Ejectors script_ejectors;
typedef std::map<std::string, ParticleSystemScript *> Registry;
static Registry script_registry;
};
} // namespace render
#endif // __INCLUDED_RENDER_PARTICLESYSTEMSCRIPT_H__
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